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死磕Handler(2)

死磕Handler(2)

作者: 程序员要多喝水 | 来源:发表于2019-11-21 13:54 被阅读0次

Handler在Thread使用

在子线程中使用handler实例:

public class MainActivity extends Activity {
    private static final String TAG = "MainAty";
    @BindView(R.id.tvText)
    TextView tvText;
    private Handler threadHandler;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        ButterKnife.bind(this);
        new Thread(
                new Runnable() {
                    @Override
                    public void run() {
                        //在子线程中创建handler
                        Looper.prepare();
                        threadHandler = new Handler() {
                            @Override
                            public void handleMessage(Message msg) {
                                switch (msg.what) {
                                    case 1:
                                        Log.i(TAG, "threadHandler receive msg");
                                        break;
                                }
                            }
                        };
                        Looper.loop();
                        Log.i(TAG, "thread exit");
                    }
                }
                , "thread-1").start();
    }

    @OnClick(R.id.tvText)
    public void ClickTextView(){
        //子线程创建的handler发送消息
        threadHandler.sendMessage(threadHandler.obtainMessage(1));
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        //退出时候需要注意Loop还在死循环,需要退出,不然子线程不会退出
        threadHandler.getLooper().quit();
    }
}

可以看到,在子线程中创建handler需要注意,首先如果没有Looper.prepare();
那么直接创建会抛出异常,异常大概如下

java.lang.RuntimeException: Can't create handler inside thread Thread[thread-1,5,main] that has not called Looper.prepare()
       at android.os.Handler.<init>(Handler.java:205)

此异常跟进源码发现:

  public Handler() {
        this(null, false);
    }
  public Handler(Callback callback, boolean async) {
        mLooper = Looper.myLooper();
        //抛出异常的点
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
   
    } 

那分析Looper.prepare到底干了啥Looper.myLooper:

 public static void prepare() {
        prepare(true);
    }
 private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }   
public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

Looper.prepare会new Looper()并且挂在到ThreadLocal上,于是当前线程绑定了创建的Looper对象;而Looper.myLooper就是根据当前线程拿到创建的Looper;

至此如果在子线程创建handler一定需要Looper.prepare;
而Looper.loop()是进入一个死循环中,保证当前线程不会退出,如果退出了,那发生的Message消息也没办法处理到,源码位置:

 public static void loop() {
        ...
        //死循环,保证不会退出,否则发送的handler消息处理不到
        for (;;) {
            Message msg = queue.next(); // might block
            //没有msg时候退出
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            ...
        }
        ...
 }

当然这里循环不会造成CPU资源过度消耗,因为queue.next调用nativePollOnce会阻塞线程;但如果Activity退出时候,还是需要将Loop.quit方法去停止死循环,保证不会内存泄露,资源回收及时,如果Loop.quit源码;

    public void quit() {
        mQueue.quit(false);
    }
    void quit(boolean safe) {
            ...
            //移除所有的Message,这样queue.next == null;
            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }
            //queue.next调用nativePollOnce,这里在唤醒
            nativeWake(mPtr);
        }
    }

HandlerThread

Android考虑到子线程实现这种方式比较繁琐,因此创建了一个HandlerThread类:

public class HandlerThreadActivity extends Activity {
    private static final String TAG = "HandlerThreadAty";
    @BindView(R.id.tvText)
    TextView tvText;
    private Handler threadHandler;
    private HandlerThread thread;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        ButterKnife.bind(this);
        thread = new HandlerThread("handler-thread");
        thread.start();
        threadHandler = new Handler(thread.getLooper()){
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what) {
                    case 1:
                        Log.i(TAG, "threadHandler receive msg");
                        break;
                }
            }
        };
    }

    @OnClick(R.id.tvText)
    public void ClickTextView(){
        //子线程创建的threadHandler发送消息
        threadHandler.obtainMessage(1).sendToTarget();
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        //退出时候需要注意HandlerThread.quit保证退出
        thread.quit();
    }
}

来分析一波HandlerThread源码:

public class HandlerThread extends Thread {
       int mPriority;
    int mTid = -1;
    Looper mLooper;
    private @Nullable Handler mHandler;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }
  
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
    
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    @NonNull
    public Handler getThreadHandler() {
        if (mHandler == null) {
            mHandler = new Handler(getLooper());
        }
        return mHandler;
    }

    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }
 
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }
   
    public int getThreadId() {
        return mTid;
    }
}

HandlerThread是继承Thread,说白了就是一个单线程,串型执行,执行效率不高,其中有2个构造方法,
public HandlerThread(String name):只需要指定线程名
public HandlerThread(String name, int priority) :指定线程名和线程优先级;
public void run():run方法会调用Looper.prepare()将当前线程和new Looper绑定在ThreadLocal中,然后Looper.myLooper取出放在mLooper;而getLooper就是返回mLooper,也就是返回HandlerThread线程在run方法创建的那个Looper对象;
public Handler getThreadHandler():getThreadHandler这个方法对外不公开;
public boolean quit/quitSafely():调用looper.quit/quitSafely退出;

IntentService

IntentService是由handlerThread+Handler+Service组成
分析其源码:

public abstract class IntentService extends Service {
    private volatile Looper mServiceLooper;
    private volatile ServiceHandler mServiceHandler;
    private String mName;
    private boolean mRedelivery;

    private final class ServiceHandler extends Handler {
        public ServiceHandler(Looper looper) {
            super(looper);
        }
        @Override
        public void handleMessage(Message msg) {
            onHandleIntent((Intent)msg.obj);
            stopSelf(msg.arg1);
        }
    }
    public IntentService(String name) {
        super();
        mName = name;
    }

    public void setIntentRedelivery(boolean enabled) {
        mRedelivery = enabled;
    }

    @Override
    public void onCreate() {
        super.onCreate();
        HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
        thread.start();

        mServiceLooper = thread.getLooper();
        mServiceHandler = new ServiceHandler(mServiceLooper);
    }

    @Override
    public void onStart(@Nullable Intent intent, int startId) {
        Message msg = mServiceHandler.obtainMessage();
        msg.arg1 = startId;
        msg.obj = intent;
        mServiceHandler.sendMessage(msg);
    }

    @Override
    public int onStartCommand(@Nullable Intent intent, int flags, int startId) {
        onStart(intent, startId);
        return mRedelivery ? START_REDELIVER_INTENT : START_NOT_STICKY;
    }

    @Override
    public void onDestroy() {
        mServiceLooper.quit();
    }

    @Override
    @Nullable
    public IBinder onBind(Intent intent) {
        return null;
    }
    
    @WorkerThread
    protected abstract void onHandleIntent(@Nullable Intent intent);
}

其在oncreate时候创建一个HandlerThread,并且利用HandlerThread线程的Looper创建了一个mServiceHandler;
ondestory时候执行mServiceLooper.quit()退出Looper的循环;
onStartCommand方法中调用onStart,在onStart方法中利用mServiceHandler发送消息,其中msg.arg1会存startId;
当ServiceHandler收到消息,执行handleMessage后,调用onHandleIntent,最后stopSelf(startId);
因此说IntentService一个异步Service,其onHandleIntent是在子线程中执行的,并且执行完毕后,会destory self;

比如startService启动3次,假设在onStartCommand中startId分别为1,2,3,分别调用stopself(1),stopself(2),stopself(3);
来看为什么stopself没有走到onDestory方法,分析源码:

//Service#stopSelf
public final void stopSelf(int startId) {
        ...
            mActivityManager.stopServiceToken(
                    new ComponentName(this, mClassName), mToken, startId);
        ...
    }
//AMS#stopServiceToken
@Override
public boolean stopServiceToken(ComponentName className, IBinder token,
            int startId) {
        synchronized(this) {
            return mServices.stopServiceTokenLocked(className, token, startId);
        }
    }
    
//AMS#stopServiceTokenLocked
boolean stopServiceTokenLocked(ComponentName className, IBinder token,
            int startId) {
     
        ServiceRecord r = findServiceLocked(className, token, UserHandle.getCallingUserId());
        if (r != null) {
            if (startId >= 0) {
                ...
                //这里判断如果上次startId和这次stop的startId不等,直接退出
                if (r.getLastStartId() != startId) {
                    return false;
                }

                ...
            }
            ...
            //真正StopService的地方
            bringDownServiceIfNeededLocked(r, false, false);
            ...
            return true;
        }
        return false;
    }

因此startId分别启动1,2,3时候,mLastStartId = 3,只有调用stopSelf(3)时候才会进入到onDestory生命周期;

这里需要注意如下几点:
IntentService只有一个线程,如果多次start,onCreate只会执行一次,onStartCommand会执行多次,那handler发送的消息会有多个,消息队列会依次执行回调onHandleIntent,等所有消息都依次分发执行完毕后,执行完后最后调用到onDestory生命周期,kill self;此外只能通过startService启动,不能通过bindService启动,原因是生命周期onStartCommand不会在bindService中回调;

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