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smoke.js| 一个小而简单的烟雾效果

smoke.js| 一个小而简单的烟雾效果

作者: Ysang丶沙宣 | 来源:发表于2017-08-05 15:14 被阅读0次

实现一个小而简单的烟雾效果。
引入一个 smoke.js 的插件,就可以开始玩烟雾了。
最后面有插件的源代码

Smoke.js的使用文档

smokemachine(ctx,[r,g,b])
//[r,g,b] - (可选)我们想要的烟的颜色

party.start()//开始动画!

party.stop()//停止动画

party.addsmoke(X,Y,numberofparticles)

x,y - 应在画布中创建烟雾的坐标 ,   数量多 - 更多的烟雾

party.step(毫秒)//重新点燃烟雾

画烟雾

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
    </head>
    <style type="text/css">
//给canvas弄上一些效果
      html, body {
          position: absolute;
          margin: 0;
          width: 100%;
      }
      #hi{
        position: absolute;
        top: 40%;
        width: 100%;
        text-align: center;
      }
      #hi a {
        color: #fff;
        font-size: 80px;
        text-decoration: none;      
        font-family: Lobster;
      }
    </style>
    <body>
        <canvas id="canvas"></canvas>
    </body>
//根据自己的文件路径引入插件
    <script src="js/smoke.js"></script>
    <script type="text/javascript">
    var canvas = document.getElementById('canvas')
    var ctx = canvas.getContext('2d')
//设置画布宽高    
        canvas.width = innerWidth;
    canvas.height = innerHeight;

    var party = smokemachine(ctx, [54, 16.8, 18.2])
    party.start() //开始动画

    onmousemove = function (e) {
        var x = e.clientX;
        var y = e.clientY;
        var n = .5;
        var t = Math.floor(Math.random() * 200) + 3800;
        party.addsmoke(x, y, n, t)
    }

    setInterval(function(){
        party.addsmoke(innerWidth/2, innerHeight, 1)
    }, 100)
    </script>
</html>

Somke.js 的源代码

var smokemachine = function (context, color){
    color = color || [24, 46.8, 48.2]
    var polyfillAnimFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
                                  window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
    var lastframe;
    var currentparticles = []
    var pendingparticles = []

    var buffer = document.createElement('canvas'),
        bctx = buffer.getContext('2d')

    buffer.width = 20
    buffer.height = 20

    var opacities = [0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,3,5,5,7,4,4,1,1,0,1,0,0,0,0,0,1,0,0,17,27,41,52,56,34,23,15,11,4,9,5,1,0,0,0,0,0,0,1,45,63,57,45,78,66,52,41,34,37,23,20,0,1,0,0,0,0,1,43,62,66,64,67,115,112,114,56,58,47,33,18,12,10,0,0,0,0,39,50,63,76,87,107,105,112,128,104,69,64,29,18,21,15,0,0,0,7,42,52,85,91,103,126,153,128,124,82,57,52,52,24,1,0,0,0,2,17,41,67,84,100,122,136,159,127,78,69,60,50,47,25,7,1,0,0,0,34,33,66,82,113,138,149,168,175,82,142,133,70,62,41,25,6,0,0,0,18,39,55,113,111,137,141,139,141,128,102,130,90,96,65,37,0,0,0,2,15,27,71,104,129,129,158,140,154,146,150,131,92,100,67,26,3,0,0,0,0,46,73,104,124,145,135,122,107,120,122,101,98,96,35,38,7,2,0,0,0,50,58,91,124,127,139,118,121,177,156,88,90,88,28,43,3,0,0,0,0,30,62,68,91,83,117,89,139,139,99,105,77,32,1,1,0,0,0,0,0,16,21,8,45,101,125,118,87,110,86,64,39,0,0,0,0,0,0,0,0,0,1,28,79,79,117,122,88,84,54,46,11,0,0,0,0,0,0,0,0,0,1,0,6,55,61,68,71,30,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,23,25,20,12,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,12,9,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,2,2,0,0,0,0,0,0,0,0]

    var data = bctx.createImageData(20,20)
    var d = data.data

    for(var i=0;i<d.length;i+=4){
        d[i]=color[0]
        d[i+1]=color[1]
        d[i+2]=color[2]
        d[i+3]=opacities[i / 4]
    }

    bctx.putImageData(data,0,0)

    var imagewidth = 20 * 5
    var imageheight = 20 * 5

    function particle(x,y,l){
        this.x = x
        this.y = y
        this.age = 0
        this.vx = (Math.random()*8-4)/100
        this.startvy = -(Math.random()*30+10)/100
        this.vy = this.startvy
        this.scale = Math.random()*.5
        this.lifetime = Math.random()*l+l/2
        this.finalscale = 5+this.scale+Math.random()

        this.update = function(deltatime){
            this.x+=this.vx*deltatime
            this.y+=this.vy*deltatime
            var frac = Math.pow((this.age)/this.lifetime,.5)
            this.vy = (1-frac)*this.startvy
            this.age+=deltatime
            this.scale=frac*this.finalscale
        }

        this.draw = function(){
            context.globalAlpha = (1-Math.abs(1-2*(this.age)/this.lifetime))/8
            var off = this.scale*imagewidth/2
            var xmin = this.x-off
            var xmax = xmin+this.scale*imageheight
            var ymin = this.y-off
            var ymax = ymin+this.scale*imageheight
            context.drawImage(buffer, xmin, ymin, xmax-xmin, ymax-ymin)
        }
    }


    function addparticles(x,y,n,lifetime){
        lifetime = lifetime || 4000
        n = n || 10
        if(n < 1) return Math.random() <= n && pendingparticles.push(new particle(x,y,lifetime));
        for (var i = 0; i < n; i++) {
            pendingparticles.push(new particle(x,y,lifetime))
        };
    }

    function updateanddrawparticles(deltatime){
        context.clearRect(0, 0, context.canvas.width, context.canvas.height);   
        deltatime = deltatime || 16
        var newparticles = []
        currentparticles = currentparticles.concat(pendingparticles)
        pendingparticles = []

        currentparticles.forEach(function(p){
            p.update(deltatime)
            if (p.age<p.lifetime){
                p.draw()
                newparticles.push(p)
            }
        })
        currentparticles = newparticles
    }

    function frame(time){
        if(running){
            var deltat = time-lastframe
            lastframe = time;

            updateanddrawparticles(deltat)

            polyfillAnimFrame(frame)
        }
    }

    var running = false
    function start(){
        running = true
        polyfillAnimFrame(function(time){
            lastframe = time
            polyfillAnimFrame(frame)
        })
    }

    function stop(){
        running = false
    }

    return {
        start:start,
        stop:stop,
        step: updateanddrawparticles,
        addsmoke: addparticles
    }

}

弄完之后就可以在网页上,随着鼠标的移动,烟雾就生成了.

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