15.反初始化 Deinitialization Swift官方
//: Playground - noun: a place where people can play
import UIKit
// # define: 类实例被释放时做的额外处理.只对类有效
// 每个类当中只能有一个反初始化器。反初始化器不接收任何形式参数,并且不需要写圆括号
// 不能自行调用反初始化器
// 父类的反初始化器可以被子类继承,并且子类的反初始化器实现结束之后父类的反初始化器会被调用。父类的反初始化器总会被调用,就算子类没有反初始化器。
// 一个游戏
class Bank {
static var coinsInBank = 10_000
static func distribute(coins numberOfCoinsRequested: Int) -> Int {
let numberOfCoinToVend = min(numberOfCoinsRequested, coinsInBank)
coinsInBank -= numberOfCoinToVend
return numberOfCoinToVend
}
static func receive(coins: Int) {
coinsInBank += coins
}
}
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.distribute(coins: coins)
}
func win(coins: Int) {
coinsInPurse += Bank.distribute(coins: coins)
}
deinit {
print("The player is leaving...")
Bank.receive(coins: coinsInPurse)
}
}
var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins.")
print("There are now \(Bank.coinsInBank) coins left in the bank.")
playerOne!.win(coins: 2_000)
playerOne!.coinsInPurse
Bank.coinsInBank
playerOne = nil
Bank.coinsInBank
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