第一种方法:通过设置layer的属性
最简单的一种,但是很影响性能,一般在正常的开发中使用很少.
UIImageView*imageView = [[UIImageViewalloc]initWithFrame:CGRectMake(100,100,100,100)];
//只需要设置 layer层的两个属性
//设置圆角
imageView.layer.cornerRadius = imageView.frame.size.width /2;
//将多余的部分切掉
imageView.layer.masksToBounds =YES;
[self.view addSubview:imageView];
或者在xib中设置属性

第二种方法:使用贝塞尔曲线UIBezierPath和Core Graphics框架画出一个圆角
UIImageView*imageView = [[UIImageViewalloc]initWithFrame:CGRectMake(100,100,100,100)];
imageView.image = [UIImageimageNamed:@"1"];
//开始对imageView进行画图
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size,NO, [UIScreenmainScreen].scale);
//使用贝塞尔曲线画出一个圆形图
[[UIBezierPathbezierPathWithRoundedRect:imageView.bounds cornerRadius:imageView.frame.size.width] addClip];
[imageView drawRect:imageView.bounds];
imageView.image =UIGraphicsGetImageFromCurrentImageContext();
//结束画图UIGraphicsEndImageContext();
[self.view addSubview:imageView];
第三种方法:使用CAShapeLayer和UIBezierPath设置圆角
首先需要导入
#import"ViewController.h"
@interfaceViewController()
@end
@implementationViewController
- (void)viewDidLoad {
[superviewDidLoad];
UIImageView*imageView = [[UIImageViewalloc]initWithFrame:CGRectMake(100,100,100,100)];
imageView.image = [UIImageimageNamed:@"1"];
UIBezierPath*maskPath = [UIBezierPathbezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerAllCornerscornerRadii:imageView.bounds.size];
CAShapeLayer*maskLayer = [[CAShapeLayeralloc]init];
//设置大小
maskLayer.frame = imageView.bounds;
//设置图形样子
maskLayer.path = maskPath.CGPath;
imageView.layer.mask = maskLayer;
[self.view addSubview:imageView];}
这三种方法中第三种最好,对内存的消耗最少啊,而且渲染快速。
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