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四、MagicCamera3#C++与Kotlin之间的衔接

四、MagicCamera3#C++与Kotlin之间的衔接

作者: YongtaoHuang | 来源:发表于2019-11-09 15:29 被阅读0次

NDK和JNI

JNI是Java Native Interface(JAVA本地接口)的缩写,为了方便Java调用C、C++等本地代码所封装的一层接口。Java的跨平台特性导致了其本地交互能力的不足,一些和操作系统相关的特性java无法完成。
NDK是Android所提供的一个工具集合,通过NDK可以在Android中更加方便的通过JNI来访问本地代码。
总之,JNI是一个协议,NDK是服务JNI的工具。

在C:\Users\用户\AppData\Local\Android\Sdk\ndk-bundle目录下存放着ndk的信息,其中arm64就是我们平时用的手机的硬件架构。


ndk platforms.png

toolchains用于不同平台交叉编译,也是经常会报错的地方。


ndk toolchains 不同平台交叉编译.png

主要构成

涉及到C++与Kotlin之间的衔接的部分目录有:
gradle: \MagicCamera3\app\build.gradle
cmake: \MagicCamera3\app\CMakeLists.txt
cpp代码: \MagicCamera3\app\src\main\cpp\magicjni.cpp主函数
kotlin部分代码: \MagicCamera3\app\src\main\java\com\cangwang\magic\util\OpenGLJniLib.kt

从Cmake函数入手,CMake工具辅助我们结局C++代码的依赖关系,先指向用到的cpp代码src/main/cpp/magicjni.cpp等,再设置到依赖,包括:magicjni、android、GLESv3、EGL和log-lib。

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.4.1)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

include_directories(${CMAKE_SOURCE_DIR} src/main/cpp)

add_library( # Sets the name of the library.
             magicjni

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
        src/main/cpp/magicjni.cpp
        # 省略若干行。。。。)

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       magicjni
                       android
                       GLESv3
                       EGL

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )

在项目app的gradle build中:

android {
    defaultConfig {
        applicationId "com.cangwang.magic"
        // ......
        externalNativeBuild {
            cmake {
                cppFlags "-std=c++11 -fexceptions"
            }
        }
        ndk {
            abiFilters "armeabi-v7a"
        }
    }
    externalNativeBuild {
        cmake {
            path "CMakeLists.txt"
        }
    }
}

其中:armeabi就是针对普通的或旧的arm cpu,armeabi-v7a是针对有浮点运算或高级扩展功能的arm cpu。gradle中定位了CMake的位置。

最后就是kotlin和C++代码的一一对应关系
先看kotlin代码:

package com.cangwang.magic.util

import android.content.res.AssetManager
import android.view.Surface

/**
 * openGL辅助类
 * Created by cangwang on 2018/10/12.
 */
object OpenGLJniLib{
    init {
        System.loadLibrary("magicjni")
    }

    /**
     * 初始化magicBaseView
     */
    external fun magicBaseInit(surface:Surface, width:Int, height:Int, manager: AssetManager):Int

    /**
     * 创建magicBaseView
     */
    external fun magicBaseCreate()

    /**
     * 变更触发magicBaseView
     */
    external fun magicBaseChange(width:Int,height:Int)

    /**
     * 绘制
     */
    external fun magicBaseDraw(matrix:FloatArray)

    external fun magicBaseRelease()

    /**
     * 调整大小
     */
    external fun magicAdjustSize(orientation:Int,isFront:Boolean,flipVertical:Boolean)


    /**
     * 相机滤镜创建
     */
    external fun magicFilterCreate(surface:Surface,manager: AssetManager):Int

    external fun magicFilterChange(width:Int,height:Int)

    external fun magicFilterDraw(matrix:FloatArray,isTakePhoto:String)

    external fun magicFilterRelease()


    /**
     * 图片滤镜创建
     */
    external fun magicImageFilterCreate(surface:Surface,manager: AssetManager,path:String,degree:Int):Int

    external fun magicImageFilterChange(width:Int,height:Int)

    external fun magicImageFilterDraw(matrix:FloatArray,isSavePhoto:String)

    external fun magicImageFilterRelease()

    /**
     * 设置美颜级别
     */
    external fun setImageBeautyLevel(level:Int)


    /**
     * 获取滤镜列表
     */
    external fun getFilterTypes():IntArray

    /**
     * 设置滤镜类型
     */
    external fun setFilterType(type:Int)

    external fun setImageFilterType(type:Int)

    /**
     * 设置美颜级别
     */
    external fun setBeautyLevel(level:Int)

    /**
     * 摄像头保存图片
     */
    external fun savePhoto(address:String):Boolean

    /**
     * 编辑保存图片
     */
    external fun saveImage(address: String):Boolean
}

再看Cpp代码main方法:

#include <jni.h>
#include <android/log.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <android/native_window_jni.h>
#include <mutex>
#include <thread>
#include <stdio.h>
#include <malloc.h>
#include <GLES3/gl3.h>
#include <src/main/cpp/filter/MagicFilterFactory.h>
#include <src/main/cpp/image/ImageFilter.h>
#include "src/main/cpp/camera/CameraEngine.h"
#include "src/main/cpp/camera/CameraFilter.h"

#define LOG_TAG "magicjni"
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
extern "C" {

    std::mutex gMutex;
    CameraEngine *glCamera = nullptr;
    CameraFilter *glCameraFilter = nullptr;
    ImageFilter *glImageFilter = nullptr;
    AAssetManager *aAssetManager = nullptr;

    JNIEXPORT jint JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseInit(JNIEnv *env, jobject obj,
                                                            jobject surface,jint width,jint height,jobject assetManager) {}


    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseCreate(JNIEnv *env, jobject obj) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseChange(JNIEnv *env, jobject obj,jint width,jint height) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseDraw(JNIEnv *env, jobject obj,jfloatArray matrix_) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicBaseRelease(JNIEnv *env, jobject obj) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicAdjustSize(JNIEnv *env, jobject obj,jint orientation,jboolean isFront,jboolean flipVertical) {}

    //相机滤镜surfaceView初始化的时候创建
    JNIEXPORT jint JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterCreate(JNIEnv *env, jobject obj,
                                                            jobject surface,jobject assetManager) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterSet(JNIEnv *env, jobject obj,
                                                                jobject surface,jobject assetManager) {}

    //窗口大小设置,SurfaceView初始化后会触发一次
    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterChange(JNIEnv *env, jobject obj,jint width,jint height) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterDraw(JNIEnv *env, jobject obj,jfloatArray matrix_,jstring address) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicFilterRelease(JNIEnv *env, jobject obj) {}

    //图片滤镜surfaceView初始化的时候创建
    JNIEXPORT jint JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterCreate(JNIEnv *env, jobject obj,
                                                                jobject surface,jobject assetManager,jstring imgPath,jint degree) {}

    //窗口大小设置,SurfaceView初始化后会触发一次
    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterChange(JNIEnv *env, jobject obj,jint width,jint height) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterDraw(JNIEnv *env, jobject obj,jfloatArray matrix_,jstring address) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_magicImageFilterRelease(JNIEnv *env, jobject obj) {}


    JNIEXPORT jintArray JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_getFilterTypes(JNIEnv *env, jobject obj) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_setFilterType(JNIEnv *env, jobject obj,jint type) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_setImageFilterType(JNIEnv *env, jobject obj,jint type) {}

    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_setImageBeautyLevel(JNIEnv *env, jobject obj,jint level) {}


    JNIEXPORT void JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_setBeautyLevel(JNIEnv *env, jobject obj,jint level) {}

    JNIEXPORT jboolean JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_savePhoto(JNIEnv *env, jobject obj,jstring address) {}

    JNIEXPORT jboolean JNICALL
    Java_com_cangwang_magic_util_OpenGLJniLib_saveImage(JNIEnv *env, jobject obj,jstring address) {}

}

关联Cpp的函数命名需要注意,规则是:Java_全类名_方法名

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