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iOS 跑马灯 一句话集成【转】

iOS 跑马灯 一句话集成【转】

作者: _Waiting_ | 来源:发表于2018-05-16 10:00 被阅读139次

原文地址:iOS 跑马灯 一句话集成
至于为什么说一句话,看一下我在ViewController中 初始化跑马灯的Demo:

WQLPaoMaView *paoma = [[WQLPaoMaView alloc]initWithFrame:CGRectMake(0, 100, self.view.frame.size.width, 50) withTitle:@"全场卖两块,买啥都两块,两块钱,你买不了吃亏,两块钱,你买不了上当,真正的物有所值。拿啥啥便宜 买啥啥不贵,都两块,买啥都两块,全场卖两块,随便挑,随便选,都两块~~ "];
[self.view addSubview:paoma];

你只需要在初始化视图时传入视图的frame、要显示的文本即可实现跑马灯的效果了。

然后看一下效果图:

可以点击停止按钮,让文本暂停滚动。点击开始按钮,让文本继续滚动。

在ViewController中需要做的事情很少,那么我们把重点放在自定义的视图中。

自定义的视图

WQLPaoMaView.h文件中:

#import <UIKit/UIKit.h>

@interface WQLPaoMaView : UIView

- (instancetype)initWithFrame:(CGRect)frame withTitle:(NSString *)title;

- (void)start;

- (void)stop;

- (void)doCustomAnimation;

@property (nonatomic,copy) NSString *title;
@end

WQLPaoMaView.m文件

#import "WQLPaoMaView.h"

//单次循环的时间
static const NSInteger animationDuration = 15;


@interface WQLPaoMaView()<CAAnimationDelegate>
{
    //左侧label的frame
    CGRect currentFrame;
    
    //右侧label的frame
    CGRect behindFrame;
    
    //存放左右label的数组
    NSMutableArray *labelArray;

    //label的高度
    CGFloat labelHeight;
    
    //是否为暂停状态
    BOOL isStop;
    
    UILabel *myLable;
    
}

@end
@implementation WQLPaoMaView

- (instancetype)initWithFrame:(CGRect)frame withTitle:(NSString *)title
{
    self = [super initWithFrame:frame];
    
    if (self) {
        
        self.clipsToBounds = YES;
        CGFloat viewHeight = frame.size.height;
        labelHeight = viewHeight;

        
        myLable = [[UILabel alloc]init];
        myLable.text = title;
        myLable.font = [UIFont systemFontOfSize:16.0f];
        myLable.textColor = BG_Color;
//        myLable.backgroundColor = [UIColor orangeColor];
        if (title) {
            [self startFrame:frame andTitle:title];
        }
        
    }
    return self;
}

-(void)setTitle:(NSString *)title
{
    _title = title;
    myLable.text = title;
    [self startFrame:self.frame andTitle:title];
}

-(void)startFrame:(CGRect)frame andTitle:(NSString *)title
{
    //计算文本的宽度
    CGFloat calcuWidth = [self widthForTextString:title height:labelHeight fontSize:16.0f];
    
    //这两个frame很重要 分别记录的是左右两个label的frame 而且后面也会需要到这两个frame
    currentFrame = CGRectMake(0, 0, calcuWidth, labelHeight);
    behindFrame = CGRectMake(currentFrame.origin.x+currentFrame.size.width, 0, calcuWidth, labelHeight);
    
    myLable.frame = currentFrame;
    
    [self addSubview:myLable];
    
    labelArray  = [NSMutableArray arrayWithObject:myLable];
    
    //如果文本的宽度大于视图的宽度才开始跑
    if (calcuWidth>frame.size.width) {
        UILabel *behindLabel = [[UILabel alloc]init];
        behindLabel.frame = behindFrame;
        behindLabel.text = title;
        behindLabel.font = [UIFont systemFontOfSize:16.0f];
        //            behindLabel.backgroundColor = [UIColor orangeColor];
        behindLabel.textColor = BG_Color;
        [labelArray addObject:behindLabel];
        [self addSubview:behindLabel];
        
        
        [self doCustomAnimation];
        
    }
}

- (void)doCustomAnimation
{
    //取到两个label
    UILabel *lableOne = labelArray[0];
    UILabel *lableTwo = labelArray[1];
    
    [lableOne.layer removeAnimationForKey:@"LabelOneAnimation"];
    [lableTwo.layer removeAnimationForKey:@"LabelTwoAnimation"];
    
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation.values = @[[NSValue valueWithCGPoint:CGPointMake(lableOne.frame.origin.x+currentFrame.size.width/2, lableOne.frame.origin.y+labelHeight/2)],[NSValue valueWithCGPoint:CGPointMake(lableOne.frame.origin.x-currentFrame.size.width/2, lableOne.frame.origin.y+labelHeight/2)]];
    animation.duration = animationDuration;
    animation.delegate = self;
    animation.calculationMode = kCAAnimationLinear;
    animation.removedOnCompletion = NO;
    [lableOne.layer addAnimation:animation forKey:@"LabelOneAnimation"];
    
    
    CAKeyframeAnimation *animationTwo = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    animationTwo.values = @[[NSValue valueWithCGPoint:CGPointMake(lableTwo.frame.origin.x+currentFrame.size.width/2, lableTwo.frame.origin.y+labelHeight/2)],[NSValue valueWithCGPoint:CGPointMake(lableTwo.frame.origin.x-currentFrame.size.width/2, lableTwo.frame.origin.y+labelHeight/2)]];
    animationTwo.duration = animationDuration;
    animationTwo.delegate = self;
    animationTwo.removedOnCompletion = NO;
    animationTwo.calculationMode = kCAAnimationLinear;

    [lableTwo.layer addAnimation:animationTwo forKey:@"LabelTwoAnimation"];
    
}



- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
{
    
    UILabel *lableOne = labelArray[0];
    UILabel *lableTwo = labelArray[1];

    if (flag && anim == [lableOne.layer animationForKey:@"LabelOneAnimation"]) {
       

        //两个label水平相邻摆放 内容一样 label1为初始时展示的 label2位于界面的右侧,未显示出来
        //当完成动画时,即第一个label在界面中消失,第二个label位于第一个label的起始位置时,把第一个label放置到第二个label的初始位置
        lableOne.frame = behindFrame;

        lableTwo.frame = currentFrame;

        //在数组中将第一个label放置到右侧,第二个label放置到左侧(因为此时展示的就是labelTwo)
        [labelArray replaceObjectAtIndex:1 withObject:lableOne];
        [labelArray replaceObjectAtIndex:0 withObject:lableTwo];



        [self doCustomAnimation];
        
    }

    
}


- (CGFloat) widthForTextString:(NSString *)tStr height:(CGFloat)tHeight fontSize:(CGFloat)tSize{
    
    NSDictionary *dict = @{NSFontAttributeName:[UIFont systemFontOfSize:tSize]};
    CGRect rect = [tStr boundingRectWithSize:CGSizeMake(MAXFLOAT, tHeight) options:NSStringDrawingTruncatesLastVisibleLine|NSStringDrawingUsesFontLeading|NSStringDrawingUsesLineFragmentOrigin attributes:dict context:nil];
    return rect.size.width+5;
    
}


- (void)start
{
    
    UILabel *lableOne = labelArray[0];
    [self resumeLayer:lableOne.layer];
    
    UILabel *lableTwo = labelArray[1];
    [self resumeLayer:lableTwo.layer];
    
    isStop = NO;

}

- (void)stop
{
    UILabel *lableOne = labelArray[0];
    [self pauseLayer:lableOne.layer];
    
    UILabel *lableTwo = labelArray[1];
    [self pauseLayer:lableTwo.layer];
    
    isStop = YES;
}

//暂停动画
- (void)pauseLayer:(CALayer*)layer
{
    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
    
    layer.speed = 0;
    
    layer.timeOffset = pausedTime;
}

//恢复动画
- (void)resumeLayer:(CALayer*)layer
{
    //当你是停止状态时,则恢复
    if (isStop) {
        
        CFTimeInterval pauseTime = [layer timeOffset];
        
        layer.speed = 1.0;
        
        layer.timeOffset = 0.0;
        
        layer.beginTime = 0.0;
        
        CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil]-pauseTime;
        
        layer.beginTime = timeSincePause;
    }
    
}


@end


这样就搭建好了整个自定义跑马灯视图。

动画的暂停与开始的实质就是:使用动画,让label滚动,在点击开始时,让动画开始。点击结束时,让动画暂停。

感兴趣的小伙伴可以查看完整Demo(附有注释):https://github.com/Coolll/WQLPaoMaView

欢迎大家提出各种建议和意见,探讨才能成长。

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