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android开发图案解锁学习记录一(九宫格的绘制)

android开发图案解锁学习记录一(九宫格的绘制)

作者: zzj丶 | 来源:发表于2016-11-15 15:45 被阅读823次

图案解锁的原理:
九宫格解锁故名思议就是要有九个宫格;然后宫格间进行连线。
首先我们要先绘制九个点(宫格),确定位置,然后绘制不同的图案。
图案分为不同的状态:正常的状态,按下时的状态和错误的状态
当用户进行绘制时,会根据用户的行为来给他对应的提醒,如果用户输入过短、或者输错,进行提示。如果用户输入正确,将图案转换成一种密码保存。

绘制过程:

1.自定义点的状态

 /**
     * 自定义的点
     */
    public static class Point{
        //正常状态
        public static  int STATE_NOMAL = 0;
//        选中状态
        public static  int STATE_SELECT = 1;
//        错误状态
        public static  int STATE_ERROR = 2;
        public float x,y;
        public int index = 0,state = 0;
        public Point(){

        }
        public Point(float x,float y){
            this.x = x;
            this.y = y;
        }
    }

2.在view中初始化point,添加图案资源

/**
 * 初始化点
 */
private void initPoints() {
    //获取布局的宽高
    width = getWidth();
    height = getHeight();

    //判断屏幕横竖屏状态
    if(width>height){//横屏状态
        offsetsX = (width-height)/2;
        width = height;
    }else {//竖屏
        offsetsY = (height-width)/2;
        height = width;
    }

    //计算点的位置
    points[0][0] = new Point(offsetsX+width/4,offsetsY+width/4);
    points[0][1] = new Point(offsetsX+width/2,offsetsY+width/4);
    points[0][2] = new Point(offsetsX+width-width/4,offsetsY+width/4);
    points[1][0] = new Point(offsetsX+width/4,offsetsY+width/2);
    points[1][1] = new Point(offsetsX+width/2,offsetsY+width/2);
    points[1][2] = new Point(offsetsX+width-width/4,offsetsY+width/2);
    points[2][0] = new Point(offsetsX+width/4,offsetsY+width-width/4);
    points[2][1] = new Point(offsetsX+width/2,offsetsY+width-width/4);
    points[2][2] = new Point(offsetsX+width-width/4,offsetsY+width-width/4);

    //添加图案资源
    pointNormal = BitmapFactory.decodeResource(getResources(), R.mipmap.point_normal);
    pointPressed = BitmapFactory.decodeResource(getResources(), R.mipmap.point_pressed);
    pointError = BitmapFactory.decodeResource(getResources(), R.mipmap.point_error);
// 连线图案
    linePressed = BitmapFactory.decodeResource(getResources(), R.mipmap.point_pressed);
    lineError = BitmapFactory.decodeResource(getResources(), R.mipmap.point_error);
}

3.绘制点到画布

/**
 * 绘制点到画布
 * @param canvas 画布
 */
private void canvasPoints(Canvas canvas) {
    for (int i = 0;i<points.length;i++){
        for(int j = 0;j<points[i].length;j++){
            Point point = points[i][j];
            if(point.state == Point.STATE_NORMAL){//正常状态
                paint.setColor(Color.GREEN);
                //调整画布的位置,因为在点的右下边开始画的图案,图案的中心并没有和点对齐,将图案向上和左偏移图案的半径(pointNormal.getwidth()/2)
                canvas.drawBitmap(pointNormal,point.x-pointNormal.getWidth()/2,point.y-pointNormal.getWidth()/2,paint);
            }else if(point.state == Point.STATE_PRESSED){//选中状态
                canvas.drawBitmap(pointPressed,point.x,point.y,paint);
            }else {//错误状态
                canvas.drawBitmap(pointError,point.x,point.y,paint);
            }
        }
    }
}

4.运行测试

6W$$XHM00XXL@$JZ88CI%DU.png

5.绘制九宫格的全部代码:

package com.zzj.lockviewdemo.views;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

import com.zzj.lockviewdemo.R;

/**
 * Created by zzj on 2016/11/15.
 */
public class LockView extends View {

    //九宫格点的数组
    private Point[][] points = new Point[3][3];
    private boolean isInit;//是否初始化点

    private int width,height,offsetsX,offsetsY;
    //画笔
    private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    private Bitmap pointNormal,pointPressed,pointError,linePressed,lineError;
    public LockView(Context context) {
        super(context);
    }

    public LockView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public LockView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    /**
     * 重写ondraw
     * @param canvas 画布
     */
    @Override
    protected void onDraw(Canvas canvas) {
        if(!isInit){
            initPoints();//初始化图案的点
        }
        canvasPoints(canvas);//绘制点到画布
    }

    /**
     * 绘制点到画布
     * @param canvas 画布
     */
    private void canvasPoints(Canvas canvas) {
        for (int i = 0;i<points.length;i++){
            for(int j = 0;j<points[i].length;j++){
                Point point = points[i][j];
                if(point.state == Point.STATE_NORMAL){//正常状态
                    paint.setColor(Color.GREEN);
                    //调整画布的位置,因为在点的右下边开始画的图案,图案的中心并没有和点对齐,将图案向上和左偏移图案的半径(pointNormal.getwidth()/2)
                    canvas.drawBitmap(pointNormal,point.x-pointNormal.getWidth()/2,point.y-pointNormal.getWidth()/2,paint);
                }else if(point.state == Point.STATE_PRESSED){//选中状态
                    canvas.drawBitmap(pointPressed,point.x,point.y,paint);
                }else {//错误状态
                    canvas.drawBitmap(pointError,point.x,point.y,paint);
                }
            }
        }
    }

    /**
     * 初始化点
     */
    private void initPoints() {
        //获取布局的宽高
        width = getWidth();
        height = getHeight();

        //判断屏幕横竖屏状态
        if(width>height){//横屏状态
            offsetsX = (width-height)/2;
            width = height;
        }else {//竖屏
            offsetsY = (height-width)/2;
            height = width;
        }

        //计算点的位置
        points[0][0] = new Point(offsetsX+width/4,offsetsY+width/4);
        points[0][1] = new Point(offsetsX+width/2,offsetsY+width/4);
        points[0][2] = new Point(offsetsX+width-width/4,offsetsY+width/4);
        points[1][0] = new Point(offsetsX+width/4,offsetsY+width/2);
        points[1][1] = new Point(offsetsX+width/2,offsetsY+width/2);
        points[1][2] = new Point(offsetsX+width-width/4,offsetsY+width/2);
        points[2][0] = new Point(offsetsX+width/4,offsetsY+width-width/4);
        points[2][1] = new Point(offsetsX+width/2,offsetsY+width-width/4);
        points[2][2] = new Point(offsetsX+width-width/4,offsetsY+width-width/4);

        //添加图案资源
        pointNormal = BitmapFactory.decodeResource(getResources(), R.mipmap.point_normal);
        pointPressed = BitmapFactory.decodeResource(getResources(), R.mipmap.point_pressed);
        pointError = BitmapFactory.decodeResource(getResources(), R.mipmap.point_error);
        //  连线图案
        linePressed = BitmapFactory.decodeResource(getResources(), R.mipmap.point_pressed);
        lineError = BitmapFactory.decodeResource(getResources(), R.mipmap.point_error);
    }

    /**
     * 自定义的点
     */
    public static class Point{
        //正常状态
        public static  int STATE_NORMAL = 0;
//        选中状态
        public static  int STATE_PRESSED = 1;
//        错误状态
        public static  int STATE_ERROR = 2;
        public float x,y;
        public int index = 0,state = 0;
        public Point(){

        }
        public Point(float x,float y){
            this.x = x;
            this.y = y;
        }
    }
}

有关文章:
android开发图案解锁学习记录二(九宫格间连线时的onTouchEvent事件的处理):http://www.jianshu.com/p/931afdc0c1c3

android开发图案解锁学习记录三(设置图案监听):http://www.jianshu.com/p/7ab2a8dea3b1

图案锁源码:https://github.com/z1060932884/LockDemo.git

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网友评论

  • hurtsogood:云盘怎么失效了 楼主
    zzj丶:@小损样儿我刚刚测试了下,有的啊
    a木槿_:我想说 我下载了你的demo 怎么啥都不没有啊
    zzj丶:@hurtsogood 我晚上更新下
  • cad71482b0e4:作为一个看不懂的小菜鸟,我只想弱弱的问一句,我程序锁忘了😂九宫格可以解开吗?
    zzj丶:@怪蜀 应该看你的程序设定,可以通过登录密码,验证码修改,我也是正在学习,大家可以一起交流。
  • 3f90ac6fbc82: 听说第一个评论会有奖励! :smile:

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