面试题
1.你在项目里面是怎么优化内存的?
2.优化你是从哪几个方面入手?
3.列表卡顿的原因可能有哪些?平时是怎么优化的?
4.遇到tableview卡顿?会造成卡顿的原因有哪些?
CPU和GPU

屏幕成像原理

卡顿产生的原因

卡顿优化 - CPU

图片处理:
- (void)image{
UIImageView *imageView = [[UIImageView alloc] init];
imageView.frame = CGRectMake(100, 100, 100, 56);
[self.view addSubview:imageView];
self.imageView = imageView;
dispatch_async(dispatch_get_global_queue(0, 0), ^{
// 获取CGImage
CGImageRef cgImage = [UIImage imageNamed:@"timg"].CGImage;
// alphaInfo
CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(cgImage) & kCGBitmapAlphaInfoMask;
BOOL hasAlpha = NO;
if (alphaInfo == kCGImageAlphaPremultipliedLast ||
alphaInfo == kCGImageAlphaPremultipliedFirst ||
alphaInfo == kCGImageAlphaLast ||
alphaInfo == kCGImageAlphaFirst) {
hasAlpha = YES;
}
// bitmapInfo
CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Host;
bitmapInfo |= hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst;
// size
size_t width = CGImageGetWidth(cgImage);
size_t height = CGImageGetHeight(cgImage);
// context
CGContextRef context = CGBitmapContextCreate(NULL, width, height, 8, 0, CGColorSpaceCreateDeviceRGB(), bitmapInfo);
// draw
CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
// get CGImage
cgImage = CGBitmapContextCreateImage(context);
// into UIImage
UIImage *newImage = [UIImage imageWithCGImage:cgImage];
// release
CGContextRelease(context);
CGImageRelease(cgImage);
// back to the main thread
dispatch_async(dispatch_get_main_queue(), ^{
self.imageView.image = newImage;
});
});
}
卡顿优化 - GPU

离屏渲染

卡顿检测

耗电的主要来源及优化



APP的启动优化
DYLD_PRINT_STATISTICS
DYLD_PRINT_STATISTICS_DETAILS (打印的更加详细)
一般在400ms内属于正常
- App的启动


- App的启动 - dyld

- App的启动 - runtime

- App的启动 - main

- App的启动优化

安装包瘦身

https://www.jetbrains.com/objc/
LinkMap

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